The real reason could otherwise be much simpler than this of course, this is just speculation. The reverse is true as well, you can use in-game render scaling of 200% and VR render scaling of 50% and they won’t be legible at all. You could for example configure the game render scaling to 50% and the SteamVR/OXR render scaling to 200% and you should have high legibility of these panels (the in-game popup panels like ATC, Weather, as well as the in-game multiplayer name tags) all rendering above a soup of pixels. This is because in the VR API, these are displaying as “overlays”, which are textures projected on polygons in the 3D space over the existing rendering from the game. Something to understand though: the UI panels/windows rendering resolution has nothing to do with the game Render Scaling but with the VR Compositor Render Scaling instead. I wouldn’t be surprised FS2020 is initializing OXR using these “scaling” value from the UserCfg.opt and the WMR VR compositor implementation would be interpreting this PrimaryScaling value as a “global” reference for the rest of its surfaces and/or Shader values.* I’m following this topic and it seems to me the majority experiencing a change are using WMR. To me, this is the most likely reason to explaining this topic question. I didn’t find (yet) a way to reproduce.Įdit : Just to be clear : I’m part of the unlucky team seeing no improvement of fps (GPU usage) and clarity with the thread trick. I know they have a bug that could happen because as I said previously, I see sometimes the PC RenderScale matching my VR RS 70% instead of my usual 100% (never touch it before trying this trick). GraphicsVR->VRScalingOptions->TemporalScaling = 1.5 With the raise of PC RenderScale to 200 : GraphicsVR->VRScalingOptions->TemporalScaling = 0.7 Graphics->VRScalingOptions->TemporalScaling = 1.0 With my usual settings PC 100% VR 70% I have: Where this 0.8 could come from? How can you make it change from 0.8 to 1.0 where mine never change? ![]() I found weird you seems to have a 0.8 here. Ok so I tried hard to reproduce a problem in the UserCfg.opt file without success, using ALT-TAB to check the UserCFG.opt file each time I saved settings in game…Ĭhanging PC RenderScale from 100 to 200 both in Monitor mode or from VR mode, no change, the file is well updated, and the value inside monitor settings graphics->VRScalingOptions->TemporalScaling still at 1.0 whatever I do.
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